
Hi, I'm Arvinth Ruckshan 👋
Game Developer & Software Engineer
Specialized in Unreal Engine (C++) multiplayer network programming, real-time simulation, and scalable enterprise software architectures (IFS & Java). Dedicated to building engaging interactive worlds and business-critical backend systems.
Years in Game Dev
Unreal Engine (C++) & Unity (C#)
Years Enterprise Eng
IFS Framework & Java backend systems
Shipped Projects
Games, mobile applications & microservices
Youth Mentored
UNICEF & Gavesha IoT hardware workshops
Primary Engineering Disciplines
Game Programming & Multiplayer Network Systems
Unreal Engine (C++) • Deterministic Replication • Shaders
Architecting multiplayer real-time simulations, authoritative server-client synchronization, spatial partitioning, custom HLSL shaders, and low-latency netcode for competitive gameplay.
Enterprise Systems & Software Engineering
IFS Framework • Java / Spring Boot • High Reliability
Designing mission-critical business applications, relational database schemas, transactional REST APIs, and microservices built for enterprise stability and scalability.
Hardware IoT & STEM Mentorship
UNICEF & Gavesha • Microcontrollers • Robotics
Delivering interactive technology workshops for youth. Guiding students in microcontroller programming, IoT weather station telemetry, ESP-32 robotics, and software engineering career guidance.
Featured Projects
Engineering Tech Ecosystem
Hover over orbiting tech planetary modules to pause the rotation and inspect architecture competencies.
Engineering Ecosystem
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Professional Journey

Game Programmer & Project Coordinator
Anthem Studios
Developing and coordinating game projects across the full development lifecycle, from technical planning and gameplay implementation to team coordination and project delivery. Working with Unity and Unreal Engine to build gameplay systems, multiplayer features, tools, and interactive experiences while coordinating development tasks, technical requirements, and production workflows.

Game Programmer — Network Programming
Ram Studios
Developed multiplayer gameplay systems and networked game features using Unreal Engine and C++. Implemented network replication, multiplayer gameplay logic, real-time synchronization, and Steam integration. Worked on performance optimization, gameplay systems, and networking architecture for multiplayer game projects.

Software Engineer
INIVOS
Developed and maintained enterprise business applications within the IFS ecosystem using Java and SQL. Implemented business logic, database-driven workflows, transactional processes, RESTful integrations, and customized enterprise solutions. Worked across application development, database operations, system configuration, troubleshooting, and enterprise software integration to deliver solutions for business-critical customer requirements.

Assistant Lecturer — Game Development
MogoMedia Academy
Delivered practical game development training covering game engine fundamentals, gameplay programming, real-time graphics, and development workflows. Mentored students in Unreal Engine using C++ and Blueprints, Unity using C#, and real-time shader development while guiding them through the design and implementation of game projects.
Mobile Developer
Dev Trio
Developed cross-platform mobile applications with a focus on application architecture, responsive user interfaces, API integration, data handling, and performance. Worked with modern mobile development frameworks to deliver production-ready application features.
Independent Game & Software Developer
Ruckshan Industries
Independently developed games and software projects across multiple platforms, covering gameplay programming, application development, UI implementation, and technical systems. Published indie game projects on itch.io and developed cross-platform mobile applications using Flutter and .NET MAUI.
Educational Workshops

Weather Kids: Building Smart Society
Collaborated with UNICEF and Gavesha to lead intensive hands-on workshops for 25+ students aged 10-18. Guided youth through constructing environmental weather telemetry stations, assembling remote-controlled IoT vehicles with ESP-32 microcontrollers, and exploring career tracks in game engineering and robotics.
Let's Build Together
Open to game programming contracts, multiplayer network engineering, and enterprise consulting. Feel free to reach out directly.
Direct Email
arvinthdillruckshan3@gmail.comLocation & Timezone
Colombo, Sri Lanka (UTC+5:30)
Send a Message
Have a project in mind, inquiry, or opportunity? Drop me a line.






